Monetisation
Development strategy
Introduction:
As part of our development strategy for the game Battlecorp, we have devised a plan to engage players and secure the necessary funding to realize our vision. This plan consists of several key steps, each contributing to our ultimate goal of completing the game's development.
Deployment of the Demo:
Our first initiative involves providing players with a demo version of Battlecorp. This demo will offer a glimpse into the game's main features, allowing players to familiarize themselves with the universe and gameplay of the wargame.
Pre-sale :
In parallel, we plan to launch a pre-sale on the Steam platform for example, offering players the opportunity to purchase the game at a discounted price of €15. This pre-sale will not only generate early revenue but also generate interest and gather an engaged fan base.
Freemium:
Once the game is fully completed and we have a sufficiently large user base, we will have various internal monetization opportunities (selling skins, cards, etc.), allowing us to transition to a completely free model. This approach will support the continued growth of the game while enabling us to maintain and enrich our player community with new arrivals.
Conclusion:
By combining the deployment of the demo, pre-sale , and to free model, we are confident in our ability to attract player attention, strengthen our funding, and develop an engaged community around Battlecorp. These steps represent key elements of our overall strategy to ensure the long-term success and viability of our game.
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