Game Loop

Generality

Game Loop Summary

When entering the game, players have access to both Wargames and Corporation Management.

In Corporation Management, they can manage their cards assets, including infrastructures and planets, and have the ability to produce, sell, merge, or upgrade them. The goal is to continue developing their ranking and economic power to play increasingly challenging wargames, or simply to grow their Corporation on the market and optimize their production of in-game resources and troops.

In Wargames, players spend in-game assets such as resources and troops of their choice. The higher the player level and stake, the greater the rewards in cards assets such as infrastructures and resources.

Time Management

In Battlecorp, time management is derived of a turn-by-turn system.

Corporation Cycles

Corporation Cycles are executed at fixed dates in Corporation Management. The cycles orchestrates the resource extraction, infrastructures production (armies, electronic components, energy, etc.), infrastructures maintenance (in energy and raw materials), troops maintenance and taxes collection.

Wargame Cycles

Wargame Cycles are executed at fixed dates in Wargames, but their duration can vary depending on the game mode. The cycles orchestrates the resource extraction, infrastructures production (armies, electronic components, energy, etc.), infrastructures maintenance (in energy and raw materials), troops maintenance and taxes collection.

Phases are subdivisions of the Cycles, and are the measurement unit of the duration of actions. Actions take a number of phases during from a few minutes to 4 hours depending on the game mode. For example, an attack on a territory will last 6 phases (equivalent to 24 hours) before completion (victory or defeat), while espionage will only take 3 phases (12 hours).

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